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Linux: Linux Editor tooltip shows up in the window switcher as a separate windowĢ020.2.2f1 Release Notes System Requirements Changes FixesĪI: Fix NavMeshAgent oscillates across a point when moving close to edgesĪI: Fixed a crash that occured during building Navmesh from multi-floor multi-area-type source.ĪI: Fixed an editor crash when a mesh used for baking the NavMesh got destroyed.ĪI: Fixed exception when requesting a path with a negative agent type ID.Īndroid: Export gradle project failing when using custom base adle only the first time.Īndroid: Fix regression in 180 degree rotation reporting.Īndroid: Fixed a framebuffer fetch on Adreno issue.Īndroid: Fixed an issue where draws after indirect draw result in corrupt geometry on Adreno.Īndroid: Fixed issue when Unity Remote system is unable to connect to Android devices due to incorrect adb executable file path.Īnimation: Fixed a crash caused by Avatars in Prefabs.Īnimation: Fixed crash when calling SamplePlayableGraph with Custom PlayableĪsset Bundles: Fixed occasional graphics job related crash when unloading an AssetBundle that contains ShadersĪsset Import: Fixed "ArgumentOutOfRangeException: StartIndex cannot be less than zero" errors when selecting some specific Models.Īsset Import: Fixed issue where meshes with no material assigned in FBX files are imported with a transparent material.Īsset Import: Fixed wrong pivot conversion when ResampleCurves is disabled in ModelImporter.Īsset Pipeline: Fixed an issuw where previews of assets using SRP were pink when the pipeline hasn't been persisted.Īsset Pipeline: Fixed issue where Assertion failed on expression: 'txn.IsBlacklistEmpty()' was being triggered, due to certain checks not happening before a Refresh was deemed completed.Īudio: In the editor the audio output device is now automatically suspended after a longer duration of inactivity in order to allow the operating system to enter sleep mode. Terrain: Crash on TerrainManager::CullAllTerrains when opening a scene with neighboring terrains HD RP: Upgrading a HDRP project results in numerous Kernel at index invalid errors Packman: Package Manager doesn't show available updates Scene Management: Crash on StackAllocator::WalkAllocations when loading another Scene whilst in Play Mode Profiling: Once paused, the Profiler does not resume recording when profiling WebGL player Serialization: Crash on WalkTypeTreeComplete Shadows/Lights: Skybox lighting is not rendered after creating gameobjects in the new scene until the lighting is rebaked
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XR: EarlyUpdate.XRUpdate spikes inconsistently
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Linux: InputSystem's Mouse delta values do not change when the Cursor lockState is set to Locked Templates: Editor Crashes when performing Undo and Redo after duplicating Game Object with LEGO Model Asset componentĪsset Importers: Importing an fbx model is noticeably slower when the model contains AnimationsĬloth: Skinned Mesh Renderer's Bounds Extent is set to half of the Transform's Scale when using a Cloth Component Quality of Life: Infinite load when trying to display Lists of custom classes in Inspectorīuild Pipeline: Building process freezes on compiling shader variants when connected to Accelerator Texture: uGUI in Texture2D is different than in the Game view when calling ToTexture2D() method on a RenderTextureĪsset Import Pipeline: UnobservedTaskException:System.Exception: Failed to load an internal asset stored when using LoadInternalResource UI Toolkit: Editor Crashes when name of Serialized Sprite variable is edited Global Illumination: BugReporter doesn't get invoked when the project crashes
#ELEMENT 3D 2.2 2 LICENSE CODE#
IOS: UnityWebRequest doesn't work when using a 14.2+ iOS deviceĪsset Import Pipeline: Prefabs are reimporting every time a code change is made Input: MultiplayerEventSystem throws a warning when more than one MultiplayerEventSystem is active Packman: Unable to filter on downloaded assets